AI Insights · Timothy · April 2022
Top 5 Shopping Games on Android in Oceania Q1 2022
Discover the performance of the top 5 shopping games on Android in Oceania during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 shopping games on the Android platform in Oceania showcased an interesting mix of trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Fashion Universe from VOODOO started the quarter with $7 in weekly revenue, which saw a significant peak at $235 in the final week of January before stabilizing around $30 to $40 towards the end of March. Weekly downloads saw a substantial rise, reaching 11K in the week of January 24, followed by a gradual decline, ending the quarter at approximately 5K. Active users mirrored this pattern, peaking at around 13.7K mid-March.
My Mini Mart by Supersonic Studios LTD experienced a robust increase in weekly revenue, reaching a peak of $849 in early February before slightly declining to around $600-$700 in March. Downloads showed a moderate decline from 3.6K in late January to 2.3K by the end of March. Active users were highest in late February at 6.8K, eventually settling around 5K by the end of the quarter.
Vlad & Niki Supermarket game, published by Hippo Kids Games, had a relatively stable revenue throughout the quarter, ranging between $24 and $60. Downloads started at 2.3K in early January and tapered off to around 1.2K by the end of March. Active users saw a gradual decline from 5.3K to 3.8K over the same period.
Cashier 3D from Rollic Games showed a remarkable increase in weekly revenue, starting from negligible amounts in early January and rising to $275 by the end of March. Downloads surged dramatically from 196 in late December to over 5.2K by the end of March. Active users followed a similar trajectory, climbing from 2.5K to over 10K in the same timeframe.
Shopping Mall 3D by BREW GAMES had a modest revenue performance, peaking at $61 mid-March before dropping to zero by the end of the quarter. Downloads decreased significantly from 4.2K in early January to just 257 by the end of March. Active users saw a similar decline, dropping from 7.1K in mid-January to just over 1K by the end of the quarter.
For more insights into app performance and trends, visit Sensor Tower.